Motors vs MotionStates

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dunmatt
Posts: 8
Joined: Thu Aug 09, 2012 3:58 pm

Motors vs MotionStates

Post by dunmatt »

Hello all, I have a hopefully simple question for you all.

I'm writing a robotics simulator using jbullet. To simulate a robotic arm I see two main options (are there more?), the first is to use RigidBodies for the Links and the motors from 6DofConstraints for the Joints, and the second is to roll the functionality of moving a Dof into the MotionState by having it change the world transform.

Does either of these sound like a better idea than the other? If so, which and why?

My initial leaning is that the MotionState is a better option since the actual robot is position controlled rather than motion or force controlled, but that doesn't take into account the best practices of bullet (since I don't know them yet).
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