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setCoordinateSystem ( int rightIndex,
int upIndex,
int forwardIndex
)
On another approach I could make a car out of "lego": convex chasis + cylinder wheels + joints. VehicleDemo does say
though I want my car to move FAST. Will this method still provide good results for fast cars ?///btRaycastVehicle is the interface for the constraint that implements the raycast vehicle
///notice that for higher-quality slow-moving vehicles, another approach might be better
///implementing explicit hinged-wheel constraints with cylinder collision, rather then raycasts
Any links on implementing suspension and preventing sliding on turns, will be appreciated.