Hello
I am using raycasting for mouse picking and its working well.
However, the result points to the first object that the ray collided with. Makes sense as I am using btCollisionWorld::ClosestRayResultCallback to retrieve the collision object.
So what if I want to find the next collision object, ie, the collision object BEHIND the first one hit, as if the ray had carried on.
Is this possible? Can I do it with a single ray? Or perhaps a second ray test from the first collision location, with the same direction vector?
Thanks
Simon
Raycasting - Getting sequential collision objects
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