in a pretty similiar way as the new fractureDemo from the trunk,
but I really struggle to get a stable determinism for the simulations.
I have full determinism as long as I do not use glue object but when
I do the determinism seems to be a bit random, the solver setup
contains the resetPool, reset constraint solver, remove/add all objects
but that doesn't seem to fix it.
I've done a fair bit of debugging on it and I can't quite figure out where
the problem can be.
The current add/remove or rigid bodies is something like this :
* add all objects
* add objects splitted from the glue object
* remove all object
I haven't spent much time on the fractureDemo to test the determinism
but it's a bit tricky without a UI like maya

Has anyone got experience with this kind of issue ?
Thanks !
Francois