Bullet 1.8 source code release, Compound Collision Objects

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Erwin Coumans
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Bullet 1.8 source code release, Compound Collision Objects

Post by Erwin Coumans »

A new source code drop is available:
  • * Compound Collision Shapes (initial version, not optimized)
    * New MacOS-X (i386) precompiled COLLADA physics viewer
    * StaticPlaneShape emulates an infinite plane using GJK
    * ParallelIslandDispatcher,ParallelPhysicsEnvironment
    * Generic6DofConstraint
Collada Physics Viewer 0.7 (ColladaDemo) , using COLLADA-DOM:
  • * Support for COLLADA import/export of compound shapes (more then one collision shape)
    * Support for COLLADA import/export of generic D6 constraints (no limits/motors)
    * <mesh>, <convex_mesh> support
http://www.continuousphysics.com/mediaw ... e=Download
Last edited by Erwin Coumans on Wed Sep 06, 2006 1:51 am, edited 4 times in total.
Eltharyon
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Post by Eltharyon »

A quick question about the compound collision objects:

As far as I can see these will be fully shareable just like any other bullet shape. Am I correct in this assumption? I just had a bad awakening using a different Physics Engine where compound shapes cannot be shared (whilst all others can).
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Erwin Coumans
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Post by Erwin Coumans »

Eltharyon wrote:A quick question about the compound collision objects:

As far as I can see these will be fully shareable just like any other bullet shape. Am I correct in this assumption? I just had a bad awakening using a different Physics Engine where compound shapes cannot be shared (whilst all others can).
Indeed, CompoundShape can be shared.
A compound-sharing example is available CcdPhysicsDemo, if you enable 'compound'.

Erwin