btRaycastVehicle wheel engine force

rrck
Posts: 26
Joined: Mon Sep 21, 2009 7:30 am

btRaycastVehicle wheel engine force

Post by rrck »

Hello.

I was looking through raycast vehicle code and noticed that when wheel engine force != 0, and wheel is not sliding, forward impulse applied from that wheel to chassis is engineForce * timestep. Shouldn't impulse dependent from wheel radius, like impulse = (engineForce / wheelRadius) * timeStep. Or am I wrong?