Code: Select all
if(m_headbody->checkCollideWith( m_ballbody))
{
//collision!
}
Code: Select all
if(m_headbody->checkCollideWith( m_ballbody))
{
//collision!
}
Code: Select all
btCollisionAlgorithm* pAlgorithm = pBtWorld->getDispatcher()->findAlgorithm( pBulletObj1, pBulletObj2 );
btManifoldResult oManifoldResult( pBulletObj1, pBulletObj2 );
pAlgorithm->processCollision( pBulletObj1, pBulletObj2, pBtWorld->getDispatchInfo(), &oManifoldResult );
btPersistentManifold* pManifold = oManifoldResult.getPersistentManifold();