Who added support for btCompoundShape to ColladaConverter?
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Who added support for btCompoundShape to ColladaConverter?
Whoever did this, thank you. This was a thorn in my side in Bullet 2.70. I recently upgraded to current svn head and was pleasantly surprised to find that this functionality now works, using multiple <shape> tags to create a rigid body. Yay!
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Re: Who added support for btCompoundShape to ColladaConverter?
No problem.
Please check out the latest trunk: the BulletColladaConverter now has support for GImpact triangle meshes and a fix that makes sure to generate unique names (when loading a collada file, adding new objects to the dynamics world, and saving it back).
Thanks,
Erwin
Please check out the latest trunk: the BulletColladaConverter now has support for GImpact triangle meshes and a fix that makes sure to generate unique names (when loading a collada file, adding new objects to the dynamics world, and saving it back).
Thanks,
Erwin