Hi Erwin,
i think i found a bigger bug in Bullet.
When a dynamic body is moved into a (not moving) kinematic body then they penetrate each other drastically.
This can be cured by setting the ERP to 1.0 but i guess this will decrease simulation quality a lot.
I attached a modified basic demo for your review.
This problem causes us currently a lot of headache in our game.
Thanks for your help
Kinematic Collisions doesn't work right
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Kinematic Collisions doesn't work right
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