Kinematic Collisions doesn't work right

pico
Posts: 229
Joined: Sun Sep 30, 2007 7:58 am

Kinematic Collisions doesn't work right

Post by pico »

Hi Erwin,

i think i found a bigger bug in Bullet.

When a dynamic body is moved into a (not moving) kinematic body then they penetrate each other drastically.
This can be cured by setting the ERP to 1.0 but i guess this will decrease simulation quality a lot.

I attached a modified basic demo for your review.

This problem causes us currently a lot of headache in our game.

Thanks for your help
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