Using meters vs centimeters causes tunneling and stuck objs

sparkprime
Posts: 508
Joined: Fri May 30, 2008 2:51 am
Location: Ossining, New York

Re: Using meters vs centimeters causes tunneling and stuck objs

Post by sparkprime »

It's not quite the same, but it looks realistic to me. Looks like all your problems are solved now?
z8000
Posts: 24
Joined: Mon Aug 04, 2008 3:54 pm

Re: Using meters vs centimeters causes tunneling and stuck objs

Post by z8000 »

Maybe ... I don't want to have to scale anything up but if I have to it's good to understand the repercussions. I am still evaluating using Bullet for a pool game. I am not too sure yet how use different friction values for the playing area - ball contacts and ball - ball contacts, etc.
Aubrey
Posts: 3
Joined: Sun May 08, 2011 7:43 pm

Re: Using meters vs centimeters causes tunneling and stuck o

Post by Aubrey »

I believe inertia should be a function of the scale squared, because it is affected by length in two dimensions. For example an object rotating about its x-axis would have inertia as a function of its size in the y and z axes. Seems to work this way when I test it. I will wait to see if anyone agrees with me before editing the Wiki, though. ;)