Correct me if I'm wrong (i probably am), but Bullet uses continuous collision detection right?
So shouldn't fast moving objects not be able to penetrate other objects because it checks the path, not just the destination?
Continous Collision Detection
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Re: Continous Collision Detection
Yes and no. There is a continuous collision backend but there is no continuous collision detection in the discrete dynamics world. The continuous dynamics world is not finished.
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Re: Continous Collision Detection
aahhh that would explain it :/