I am trying an application which uses Irrlicht and bullet physics. I want to rotate a group of bodies based on one axis, which is the axis for the transform at the time of creation, now i want to group another set of bodies and it should be rotate with axis of one body..
tt = mSceneNode->getTransformedBoundingBox();
vec = tt.getCenter();
trans = body2->getWorldTransform();
trans.setOrigin(mTPosition1); //Not sets the actual one
Please help me................
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