Hi,
finally I found time to have a closer look to Bullet - ODE integration and see bit the code also. The demo is really nice and finally could bring usable flat-end cylinder to ODE.
What I still miss and is really crucial (for me) is the trimesh collision. I was thinking it could be relatively easy to implement cylinder-trimesh collision in the same manner as other ODE trimesh colliders profiting from the well working OBB-trimesh collider and then only in the final phase when colliding cylinder with triangle call into the Bullet library.
I even could have some time now to try it out but before I wanted to ask if you have already done something in respect to convex object - trimesh collision in ODE or if you have some comments on how to implement it.
ODE integration + Trimesh colliders
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Here is a prototype convex-trimesh collision detection, integrating Bullet and ODE:
http://www.continuousphysics.com/ftp/pu ... sh_src.zip
Open bullet\Extras\ode\VC6\Samples\MakeAllTests.sln (visual studio 7)
and check out the demo test_convex_trimesh.cpp
Erwin
http://www.continuousphysics.com/ftp/pu ... sh_src.zip
Open bullet\Extras\ode\VC6\Samples\MakeAllTests.sln (visual studio 7)
and check out the demo test_convex_trimesh.cpp
Erwin