Hello,
I'm simulating a few of the examples in Bullet Physics ExampleBrowers using OpenGL3+ (from Visual Studio).
However, the 'deformable Body' simulations are slow, and only 1 thread of my cpu is being used. I have 8 threads in total, and would like to speed up things. Is this possible? If so, how?
Thanks!
Mark
Multithreaded simulation in Bullet3
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- Posts: 849
- Joined: Tue Sep 30, 2014 6:03 pm
- Location: San Francisco
Re: Multithreaded simulation in Bullet3
There is a big thread about the history and progress at running a multithreaded bullet simulation. I haven't read it carefully so am unable to offer a summary.