quite rarely (once per day) I get the error in figure. Up to now it happened only when working in release (in debug my software is too slow to be used).
It could be that it started to appear since I'm using kinematic objects
Code: Select all
> btSimulationIslandManagerMt::addManifoldsToIslands(btDispatcher * 0x00000222ad7330e0) Line 441 C++
btSimulationIslandManagerMt::buildAndProcessIslands(btDispatcher * 0x00000222ad7330e0, btCollisionWorld * 0x00000222ad7432d0, btAlignedObjectArray<btTypedConstraint *> & {...}, const btSimulationIslandManagerMt::SolverParams & {...}) Line 683 C++
btDiscreteDynamicsWorldMt::solveConstraints(btContactSolverInfo & {...}) Line 189 C++
btDiscreteDynamicsWorld::internalSingleStepSimulation(float) Line 486 C++
btDiscreteDynamicsWorld::stepSimulation(float, int 2, float) Line 435 C++
btDiscreteDynamicsWorldMt::stepSimulation(float, int, float) Line 257 C++