inverse kinematics

Post Reply
Posts: 30
Joined: Wed Mar 04, 2015 6:16 pm

inverse kinematics

Post by ed_welch »

A quick question: does bullet include inverse kinematics that could be used to control a skinned mesh?
I.e. it would allow me to enter the joints and constraints of a human skeleton and when I fix the feet to the floor and push down the root node, the knees would bend.
User avatar
Erwin Coumans
Site Admin
Posts: 4235
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: inverse kinematics

Post by Erwin Coumans »

Yes, PyBullet has inverse kinematics. If you set the base/torso to a specific location, you can set the IK targets for the feet, and you get joint angles that make the feet bend.
Post Reply