I was searching for how to create a btGimpactTriangleMeshShape as stated in the user manual and stumbled upon this github issue https://github.com/bulletphysics/bullet3/issues/2392 stating that it was actually a btGImpactMeshShape. A commenter stated that you must also register the btGImpactCollisionAlgorithm before it will work.
Can someone provide a simple example on how to register the btGImpactCollisionAlgorithm and how to create a btGImpactMeshShape using bullet in C++?
Creating A btGImpactMeshShape
-
- Posts: 65
- Joined: Thu Mar 06, 2014 5:56 am
- Location: USA - Arizona