Code: Select all
mBody->setCollisionFlags(mBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK | btCollisionObject::CF_KINEMATIC_OBJECT);
thank you
Code: Select all
mBody->setCollisionFlags(mBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK | btCollisionObject::CF_KINEMATIC_OBJECT);