How to control the GUI default camera

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rubencg195
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Joined: Sun Dec 23, 2018 5:47 am

How to control the GUI default camera

Post by rubencg195 » Fri Jan 04, 2019 3:12 pm

How control programmatically the position and rotation of the default GUI camera on start to follow a target when moving?

woew1690
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Location: Texas, USA
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Re: How to control the GUI default camera

Post by woew1690 » Fri Jan 04, 2019 11:30 pm

D-

Did you create a second post asking the same question?

rubencg195
Posts: 3
Joined: Sun Dec 23, 2018 5:47 am

Re: How to control the GUI default camera

Post by rubencg195 » Sat Jan 05, 2019 4:20 pm

woew1690 wrote:
Fri Jan 04, 2019 11:30 pm
D-

Did you create a second post asking the same question?
The other post is already deleted. Do you know the answer to the question?

Badytheprogram
Posts: 9
Joined: Mon Dec 31, 2018 1:00 am

Re: How to control the GUI default camera

Post by Badytheprogram » Sat Jan 05, 2019 5:54 pm

Maybe there is no default function in bulletPhysics for this, but maybe the 3d engine you use have. I recommed you search about that (If the engine don't have, you still can write one by yourself) and you can update programmatically the quaternion of the GUI camera by yourself.

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