I created 10 bodies in dynamic world and try to connect all by btPoint2PointConstraint . Now when I apply a setLinearVelocity on head ,I expect all the remaining 9 bodies to follow the head body in parabolic path.( example all bodies should touch max point for particular velocity and start falling and hitting same point on ground)
I have attached the code changes done in BasicExample.cpp file .
Also attached the screenshot of how the bodies are moving in "constraints.png".
Thanks in advance,
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