I have read a few posts that state there is a minimal object size for rigid bodies that is somewhere around .2 units? Is that correct? The threads I had been skimming through were several years old, and I wasn't sure if this was true, or if it's changed since then?
My reason for asking this is because my scene is representing one unit as one meter, and I would like to do collision detection against an object that's ~10mm, ie 0.01 units. Is this possible to have a dynamic rigid body with a size of ~0.01 units?
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