Hi, I'm new to Bullet Physics and physics simulation.
I'm trying to make a soccer game, everything is working well except I don't know how to exactly configure the ball to behave like an actual ball!
Ball's details:
Friction: 1.0,
RollingFriction: 0.1,
SpinningFriction: 0.1,
Restitution: 0.8,
AnisotropicFriction: AnisotropicRollingFrictionDirection, CF_ANISOTROPIC_ROLLING_FRICTION,
Damping: 0.01, 0.01,
HitFraction: 0.01,
SleepingThresholds: 0.1, 0.1,
ContactProcessingThreshold: 0.1
Ground's details:
Friction: 0.5,
Restitution: 0.5
Do I have to use applyForce? I'm currently using Set Linear Velocity, it's behaving odd.
Rigidbody simulation
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- Posts: 849
- Joined: Tue Sep 30, 2014 6:03 pm
- Location: San Francisco
Re: Rigidbody simulation
More details are required. The ball behaves funny how?