Camera view symmetrically reversed

Post Reply
Posts: 5
Joined: Thu Apr 20, 2017 3:51 pm

Camera view symmetrically reversed

Post by gaelle » Mon May 29, 2017 12:03 pm

Hello Bullet Physics users,

Here is my weird problem.
I have serveral bodies assemblied to shape a robot arm.
The problem is that all the bodies that are displayed in the screen (based on the "CollisionFeedbackDemo" demo settings) seem to be viewed like in a mirror.
The transform matrices I use are correct, but are used like in a symetric way. I hope I am clear...
Does anyone know how can I set the camera parameters to correct it ?

Thank you very much.


Post Reply