Hello,
I have a game with a motorcycle and the motorcycle falls over (to the left/right) because it has only two wheels.
My physics simulation is very simple and I just want to force the vehicle to always have a pitch value of zero, so it stands upright.
I have found contrains that are relative to another object. Do I have to add another object or is there an easy way to force one object to have a specific angle.
Tom
Constraint to prevent a motorcycle from falling over
-
- Posts: 2
- Joined: Tue Feb 23, 2016 3:25 pm
-
- Posts: 463
- Joined: Fri Nov 30, 2012 4:50 am
Re: Constraint to prevent a motorcycle from falling over
I think you forgot that the world itself can be used.
Physics wise though, you're better off just making a controller that shifts a "driver" left and right to balance it like a real bike, since once you put in real graphics now you'll have a physics controlled driver at zero cost (well, some cost in physics, but very little extra)
Physics wise though, you're better off just making a controller that shifts a "driver" left and right to balance it like a real bike, since once you put in real graphics now you'll have a physics controlled driver at zero cost (well, some cost in physics, but very little extra)