how can I
1. Generate many convex hulls from a triangle mesh using blender BPY. for later use in game engine,
2. build a compound object out of these shapes before frame 0? (bge api)
http://blenderartists.org/forum/showthr ... ost2933353
Blender game needs triangle mesh to many convex hull convert
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Re: Blender game needs triangle mesh to many convex hull con
You're going to have to ask at the blender forum for better answers, this is just meant for the actual physics engine
Anyway, by default blender starts at frame==0 => t==0, so you shouldn't need to go to -1, rather just offset your simulation by however frames(time) you need. Basically t==0 is actually t==-5 + 5
Anyway, by default blender starts at frame==0 => t==0, so you shouldn't need to go to -1, rather just offset your simulation by however frames(time) you need. Basically t==0 is actually t==-5 + 5