Blender game needs triangle mesh to many convex hull convert

Post Reply
BluePrintRandom
Posts: 43
Joined: Sun Oct 27, 2013 4:16 am

Blender game needs triangle mesh to many convex hull convert

Post by BluePrintRandom » Tue Sep 08, 2015 7:03 am

how can I

1. Generate many convex hulls from a triangle mesh using blender BPY. for later use in game engine,

2. build a compound object out of these shapes before frame 0? (bge api)

http://blenderartists.org/forum/showthr ... ost2933353

Basroil
Posts: 463
Joined: Fri Nov 30, 2012 4:50 am

Re: Blender game needs triangle mesh to many convex hull con

Post by Basroil » Wed Sep 09, 2015 3:24 am

You're going to have to ask at the blender forum for better answers, this is just meant for the actual physics engine :wink:

Anyway, by default blender starts at frame==0 => t==0, so you shouldn't need to go to -1, rather just offset your simulation by however frames(time) you need. Basically t==0 is actually t==-5 + 5

Post Reply