Edge of the world

Post Reply
Moose
Posts: 31
Joined: Mon Nov 04, 2013 10:58 am

Edge of the world

Post by Moose » Tue Apr 07, 2015 3:32 pm

Hello,

I have just played around and replaced an existing btDbvtBroadphase by bt32BitAxisSweep3.
Originally I was under the impression that I had to use the former because my world boundaries were unknown. Now I expected that an object that would free fall until the boundaries specified in bt32BitAxisSweep3's constructor would simply stop falling and hit an invisible wall. Yet such is not the case. It keeps falling. So what are the effects of this replacement really?
What changes when an object hits that wall?

Cheers,
Moose

Phrydo
Posts: 2
Joined: Wed Apr 08, 2015 12:23 am

Re: Edge of the world

Post by Phrydo » Wed Apr 08, 2015 12:40 am

I would imagine that the object would stop generating collisions once it is outside the boundaries

Moose
Posts: 31
Joined: Mon Nov 04, 2013 10:58 am

Re: Edge of the world

Post by Moose » Wed Apr 08, 2015 9:18 am

Indeed! It looks like it.
Guess I'll have to create invisible walls then.

Thanks,
Moose

Post Reply