Box2D Open Source Project

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Erin Catto
Posts: 324
Joined: Fri Jul 01, 2005 5:29 am
Location: Irvine
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Box2D Open Source Project

Post by Erin Catto » Tue Sep 11, 2007 6:38 am

I have opened a Box2D open source project on sourceforge and created a companion site here: http://www.box2d.org

Things are a bit sparse now, but the good news is that Box2D has been completely revamped. You can see the feature list here: http://www.box2d.org/features.html

API documentation and new features are coming soon.

crashlander
Posts: 41
Joined: Sat Apr 08, 2006 11:20 am

Re: Box2D Open Source Project

Post by crashlander » Tue Sep 11, 2007 11:44 am

This is very impressive. Big step up from your original engine. I have a feeling this engine will be quite popular amoung the indie game developers!

raigan2
Posts: 211
Joined: Sat Aug 19, 2006 11:52 pm

Re: Box2D Open Source Project

Post by raigan2 » Tue Sep 11, 2007 6:14 pm

this is great, i can't wait to see/build the demos..

[edit]: won't compile under code::blocks, both gcc and VS2003 compilers complaining about various things.. no time to document this tonight, sorry!

oztune
Posts: 24
Joined: Tue Aug 21, 2007 12:13 am

Re: Box2D Open Source Project

Post by oztune » Thu Sep 13, 2007 3:26 am

Great job! I agree with crashlander. I feel that this engine will see a lot of different ports soon.

Oz

crashlander
Posts: 41
Joined: Sat Apr 08, 2006 11:20 am

Re: Box2D Open Source Project

Post by crashlander » Thu Sep 13, 2007 11:30 am

There has already been some talk(started by me. :-) of porting this engine to a c#/managed code so that it can be used with XNA: http://forums.xna.com/thread/24356.aspx

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