Facilities for Physics-Based Animation

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Joined: Sat Dec 03, 2011 8:37 pm

Facilities for Physics-Based Animation

Post by Geometrian » Thu Apr 18, 2013 10:31 pm

I'm looking for a way to animate humanoid characters in a physically-based manner.

I looked around a bit, but wasn't able to find anything useful in the way of a toolkit--mostly it's just technical papers on the topic. I figured I would ask the people who follow such things more closely.

My requirement is that the character is able to walk or run in any direction over fairly varied terrain, and getting up after a fall. Minor attempts to correct if an obstacle has been tripped over would be nice, as would pose matching.

Any frameworks/things I could integrate with a Bullet ragdoll?


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