Collision Detection without Dynamics?

Please don't post Bullet support questions here, use the above forums instead.
User avatar
Dragonlord
Posts: 198
Joined: Mon Sep 04, 2006 5:31 pm
Location: Switzerland

Collision Detection without Dynamics?

Post by Dragonlord »

Playing with the thought of replacing my ( sometimes crappy ) collision detection routines for kinematic/ai/whatever collision tests with bullet collision routines since they are more optimized and especially better than what I cooked up. Now the question is can I do collision detection between two collision objects directly without using a dynamics world?
rasheedibrah
Posts: 2
Joined: Tue Jun 21, 2011 6:19 pm

Re: Collision Detection without Dynamics?

Post by rasheedibrah »

Dragonlord wrote:Playing with the thought of replacing my ( sometimes crappy ) collision detection routines for kinematic/ai/whatever collision tests with bullet collision routines since they are more optimized and especially better than what I cooked up. Now the question is can I do collision detection between two collision objects directly without using a dynamics world?
Was this question ever answered? I'm also interested in this subject