Unity3D Collision Layer

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Joined: Mon Sep 24, 2018 1:26 pm

Unity3D Collision Layer

Post by ksjoey0096 »


Now I have 3 groups of objects(A, B, C).
Group A and Group B must have collision with Group C, but Group A and Group B must not have collision with each other.
How can I do in Bullet Sharp to have the result like Unity3D native collision layers do?

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