We plan some more features, including:
- ColladaConverter has capabilities to export any btDiscreteDynamicsWorld to COLLADA .dae file. This allows to create snapshots, that can be loaded with the same ColladaConverer. See Bullet/Demos/ColladaDemo how to use this. It will support most basic features including constraints. Missing features will be added on request.
- Some bugfix for a raycast againt triangle mesh, when using quantization.
- Character controller demo
- Performance benchmarks for various scenarios relevant for games
Erwin