A new Bullet version is released, with several fixes for new reported bugs:
- 32-bit broadphase issue with static plane shape, thanks Dev0 for reporting.
- issue with triangle meshes without volume, thanks Phil Knight for reporting and help with a fix.
- getEuler issue
See http://sourceforge.net/project/showfile ... _id=147573
Also, there is full managed Bullet XNA port available (up-to-date Bullet 2.51, entirely rewritten in C#)
Open source Bullet Physics SDK release information
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