BACKEND Physics Engine

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Post Reply
Posts: 1
Joined: Fri Mar 08, 2013 5:17 pm

BACKEND Physics Engine

Post by mleufray »

I am creating an MMO that will use both backend and frontend physics engines.

The frontend physics engine will use GPU acceleration for hair, cloth and other soft bodies. But the collisions MUST be done on the backend so that all players experience the same collisions. All I need are hard body collisions because I will be colliding envelopes, not soft bodies.

Can Bullet help me, or does anyone know of a BACKEND physics engine?

(Sorry for yelling, but I have been trying to get an answer to this for over a year...)

Post Reply