I have started learning OpenGL and Bullet physics and have started with example code from http://www.informit.com/articles/article.aspx?p=1914612
I have adapted it slightly but only really in what is displayed not anything to do with the physics. But have reached a dead end.
What I want to be able to do is to find out the co-ordinates of the vertices of a btRigidBody during the method:
void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
in the file
Any help on finding either vertices with the max x, y, z and the min x, y, z would be great.
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