Beach Buggy Blitz (Android & iOS)

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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rknoesel
Posts: 17
Joined: Wed Feb 25, 2009 2:18 am

Beach Buggy Blitz (Android & iOS)

Post by rknoesel » Thu Nov 29, 2012 5:42 pm

Beach Buggy Blitz, the latest mobile game by Vector Unit, uses Bullet for collision detection and rigid body physics.
  • Bullet Physics Library version 2.79
  • Custom car physics
  • Custom water physics
  • Fixed time-step at 60hz
Using single-precision floating point for performance, the infinite driving mechanic is achieved by keeping the player 'near' the origin. When the player reaches a certain distance threshold from the origin, the procedural track system steers the track creation back towards the origin.

Here are the links and some screenshots:

Trailer (YouTube)
Web Page
Google Play
App Store

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