Learning Pets. Bullet powered Genetics Algorithms.

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jgagnet
Posts: 5
Joined: Sun Feb 12, 2012 11:55 am

Learning Pets. Bullet powered Genetics Algorithms.

Post by jgagnet » Sat Jun 02, 2012 6:15 pm

Hi,

My game using Bullet has just been approved on the App Store. And I am very exited about it.

You basically shape your pet using blocks of various size. It then uses some Genetics Algorithms to compute a movement that will give it life and let it walk. During the learning phase Bullet is running in a background process and go through thousands of physical steps in just a few seconds - and this is on an iPad.

You will love to shape your pet with only a few leg and see him actually using it. Or give it a snake shape and see it crawl.

It's called Learning Pets and available for the iPad here: http://itunes.apple.com/gb/app/learning ... d530192045.

Any feedback is very much appreciated.

jgagnet
Posts: 5
Joined: Sun Feb 12, 2012 11:55 am

Re: Learning Pets. Bullet powered Genetics Algorithms.

Post by jgagnet » Sat Aug 18, 2012 5:51 pm

I've just realised a short video showing how to create your first pet and let him walk.

http://youtu.be/I7hrqrZZD4M

Any comment will be greatly appreciated. Thanks and enjoy.

DannyChapman
Posts: 85
Joined: Sun Jan 07, 2007 4:29 pm
Location: Oxford, England
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Re: Learning Pets. Bullet powered Genetics Algorithms.

Post by DannyChapman » Sun Aug 19, 2012 12:10 pm

I don't have an iThing, but it looks great - nicely polished :)

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