Shine Runner uses Bullet (iOS & Android)

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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Joined: Wed Feb 25, 2009 2:18 am

Shine Runner uses Bullet (iOS & Android)

Post by rknoesel » Sun Dec 04, 2011 3:55 am

Howdy Folks,

Ain't nothin' like the thrill of runnin' shine! Throw your flat-bottomed fanboat into high gear and slip and slide through the muddy waters of the backwoods bayou.


Bullet handles all the collision detection and rigid body simulation. Our engine calculates all water-related forces (buoyancy, drag, lift).
  • Bullet-related notes
  • Bullet runs on its own thread at 60hz
  • Using SI units throughout
  • Boats are about 4m long and have a mass of 2000kg
  • Using btDbvtBroadphase
  • On iPhone 3GS (min spec device), ragdoll simulation is simplified: they fade out right away, don't collide with stuff and don't interact with water. On all other devices ragdolls are fully interactive before fading out.
That's all I can think of right now... as usual, Bullet worked great for this game!

Ralf Knoesel
Vector Unit Inc

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