Shine Runner uses Bullet (iOS & Android)

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rknoesel
Posts: 17
Joined: Wed Feb 25, 2009 2:18 am

Shine Runner uses Bullet (iOS & Android)

Post by rknoesel » Sun Dec 04, 2011 3:55 am

Howdy Folks,

Ain't nothin' like the thrill of runnin' shine! Throw your flat-bottomed fanboat into high gear and slip and slide through the muddy waters of the backwoods bayou.

http://www.vectorunit.com/shinerunner

Image

Bullet handles all the collision detection and rigid body simulation. Our engine calculates all water-related forces (buoyancy, drag, lift).
  • Bullet-related notes
  • Bullet runs on its own thread at 60hz
  • Using SI units throughout
  • Boats are about 4m long and have a mass of 2000kg
  • Using btDbvtBroadphase
  • On iPhone 3GS (min spec device), ragdoll simulation is simplified: they fade out right away, don't collide with stuff and don't interact with water. On all other devices ragdolls are fully interactive before fading out.
That's all I can think of right now... as usual, Bullet worked great for this game!

Ralf Knoesel
Vector Unit Inc

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