Riptide GP uses Bullet Physics

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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rknoesel
Posts: 17
Joined: Wed Feb 25, 2009 2:18 am

Riptide GP uses Bullet Physics

Post by rknoesel » Tue Jun 28, 2011 7:28 pm

Available for Tegra2-powered phones and tablets, Riptide GP features daredevil jet ski pilots rocketing through canals and rivers across a dynamic, ever changing surface of glittering water. It's Supercross on water, played out on twisting, undulating waterpark racetracks.

DESCRIPTION:
Rev up your supercharged jet ski and take a wild ride through twisting canals and rivers, futuristic cityscapes, and mysterious research facilities. Skill, stunts, and speed will be your best allies as you grab massive air off huge waves, kick out death-defying tricks, and boost your jet ski to victory across a dynamic, ever-changing torrent of foam and spray. Designed from the ground up to take full advantage of your NVIDIA® Tegra™ powered phone or tablet, Riptide GP features super-realistic water physics, real-time reflections, and gorgeous high-detail vehicles and environments.

FEATURES:
• Explore 12 futuristic water raceways
• Unlock and master 6 screaming fast jet skis
• 3 game modes: Race, Hot Lap, and Championship
• Grab massive air and perform dramatic stunts to earn boost
• Alter your environment mid-race with interactive triggers
• Earn Achievements, post to Leaderboards, and race against your Friends' best split times with integrated OpenFeint™ support
• Designed specifically for phones and tablets using NVIDIA’s Tegra2, the world’s first mobile superchip.
• Easy and fun to pick up and play – delightfully challenging to master

Android Market link

The tech behind Riptide GP


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comments.expert
Posts: 1
Joined: Sun Jul 10, 2011 6:48 pm

Re: Riptide GP uses Bullet Physics

Post by comments.expert » Sun Jul 10, 2011 7:10 pm

It’s a superb game lot of adventures, it is for brave. 8)

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