A-Team uses bullet

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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MadPianist
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Joined: Tue Jun 15, 2010 11:54 pm
Location: Wellington, New Zealand

A-Team uses bullet

Post by MadPianist » Wed Jun 16, 2010 12:09 am

During the last few months I've been working with a colleague to tightly integrate the bullet solver into our pipeline here at Weta Digital. Digging through the api has been a pleasure so far and I'm still blown away by how well the solver performs. While currently being used on multiple productions, A-Team is the only one currently released.

--Ronnie

robagar
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Joined: Fri May 21, 2010 1:49 am

Re: A-Team uses bullet

Post by robagar » Wed Jun 16, 2010 2:01 am

tell me you used it for B A Baracus's bling :D

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Erwin Coumans
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Re: A-Team uses bullet

Post by Erwin Coumans » Thu Jun 17, 2010 5:42 pm

Thanks for sharing the great news!

In that case there must have been a misunderstanding in this interview, right?
Guy Williams, visual effects supervisor for Weta wrote: The FX team used its new rigid solver system written in- house called bullet to simulate smaller debris coming out of the flying containers, Williams continues.
Please remind Guy of this part of the zlib license ;)
The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
Thanks!
Erwin

MadPianist
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Joined: Tue Jun 15, 2010 11:54 pm
Location: Wellington, New Zealand

Re: A-Team uses bullet

Post by MadPianist » Fri Jun 18, 2010 3:02 am

Yeah, unfortunately that was not ideal. I'm going to see if it can be updated.

Cheers

-Ronnie

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