Wolfire switched from ODE to Bullet

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Henrik Bennetsen
Posts: 2
Joined: Thu Sep 27, 2007 10:55 pm

Wolfire switched from ODE to Bullet

Post by Henrik Bennetsen »

Interesting writeup by David Rosen
Last week, I switched the Overgrowth physics engine from ODE (Open Dynamics Engine) to Bullet. This prompted a few questions from blog readers. What are ODE and Bullet? Why did we switch? Why weren't we using Bullet from the start?
http://blog.wolfire.com/2010/03/Compari ... and-Bullet