Podracing game

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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Posts: 6
Joined: Sat Jan 04, 2020 4:46 pm

Podracing game

Post by Bicyclette »

Hi everyone !

I want to share with you a record I made of my very first 3D racing video game : https://www.youtube.com/watch?v=HPzgzTpTADo
I started this project 9 months ago, in september. I learned lots of things during all the process, and over the 9 months, I spent 5 of them working on Bullet since I have never used this tool before.

I've made a very quick description under the video telling how I created the vehicle with Bullet.
Here is a screenshot of the underlying collision shapes that are unseen in the game :
podracer controller
podracer controller
pod_controller.png (1.45 MiB) Viewed 3924 times
I still have some things to add until it is "finished".
My main goal with that project was to learn OpenGL, so I'm happy with what I achieved.
The code is in C/C++, I used the SDL library for the OpenGL context and managing user inputs, and OpenAL for the sound.
I have made all the geometry in Blender 2.8x

I got a public repository for this project on Github : https://github.com/Bicyclette/star_wars_podracer_game
If you have any remarks about some things I could have done better, let me hear about it !
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