Bullet Physics 2.82 is integrated into an open source game engine called 'fastbird engine'.
'fastbird engine' was initially started for self-teaching purpose in 2013 and now I'm trying
to finish a complete game with it. Currently the engine is martured enough to create a
simple space simulation game and I'm continually updating new code modifications and
funtionalities as I'm working on the game.
fastbird engine's source codes are available on GitHub.
Here is a movie demonstrating physics simulation with Bullet.
You can check out other video dev logs at the following url.
You can also find text logs at the following url if you are interested in.
Thanks to Erwin Coumans, all contributors of Bullet Physics and its community.
Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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