We are looking for a part-time consultant who can help us use the Bullet Physics Library (possibly as accessed by Blender Game Engine) to simulate the deposition of sandstones. Our initial goal is to create grain packs consisting of thousands to tens of thousands of realistic (which is to say fairly complex and individually unique) grain shapes that have packing densities and contact properties comparable to what we observe in sand packs that we have created in the lab.
We seek someone who not only has a solid understanding of the physical processes involved but who also has plenty of practical experience in applying Bullet to problems involving interactions among a great many complex shapes. An issue of particular significance is ensuring that mesh and collision shapes are as consistent as possible so that we obtain realistic packing arrangements while deriving accurate solid geometries, contact properties, and volumetric results. Experience with Blender also will be a significant advantage.
We anticipate that the initial project will be of moderate scope. The work may be done remotely and could begin immediately although we would like to kick off the project with a planning meeting at our offices in scenic Durango, Colorado if possible. If things go well there will be opportunities for additional work.
There is no guarantee that the results of the simulations will end up in scientific publications but if they do the person who helps us will be a co-author in addition to being paid for his or her efforts.
If you are interested please contact us at info 'at' geocosm ‘dot’ net.
Job seekers and recruitment for game physics developers.
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