I am available to implement Bullet physics in your game engine.
I have recently implemented Bullet physics in 3 projects.
The most recent was implementing Bullet in a cross platform programming language
called App Game Kit which uses OpenGL.
Previously I implemented Bullet in the Dark Basic Professional programming language which uses DirectX.
I also implemented ragdoll physics in the Game Guru software.
I have also developed some features to complement Bullet physics.
I have implemented the V-HACD algorithm for the fast automatic creation of
compound collision shapes for objects with concavity and also the ability to
use an offset center of mass.
I developed a fast CSG library for use with fracturing objects.
I can be reached at firstname.lastname@example.org
Job seekers and recruitment for game physics developers.
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