Senior Physics Programmer opportunity @ Rockstar Games

Job seekers and recruitment for game physics developers.
Post Reply
Posts: 2
Joined: Wed Sep 10, 2014 3:32 pm

Senior Physics Programmer opportunity @ Rockstar Games

Post by RockstarNorth »

Hi everyone,

I just joined the community as I was keen to pass on the word that Rockstar North is currently looking to hire a Senior Physics Engineer to join the team in Edinburgh (other locations such as San Diego could be discussed as well).

We're after someone with a proven track record of working with Physics Engines in games, so that they can quickly get up to scratch with our current in-house tech and help us push it forward to the next level. It goes without saying that the successful applicant will be provided with many various technical challenges when working with large open worlds such as GTA Online.

Anyone interested in finding out more feel free to reach out to myself through a PM or send your CV through here.

Job description below as well :)
Kevin Dekoninck
Recruiter - R* Games ... ysicsForum

Rockstar North is seeking experienced, talented physics programmers to join our team to work across the development of low level physics systems and to innovate on physics in game. This is an exciting opportunity to develop cutting-edge physics and collision systems and use them in creative and novel ways. We want to hear from candidates who can iterate toward the perfect blend of realism and fun in how games feel to play and from candidates with a proven track record in robust, fast physics engine development.

You will be working with other departments such as Animation & AI, to solve complex physics problems - so as well as possessing the math skills you will be able to communicate with clarity and confidence as part of a creative team.

- 3+ years physics programming experience
- Fluency in C/C++, Assembly, and SIMD programming
- Prior experience driving and developing a physics engine for shipped game titles on current generation consoles.
- Experience of low level optimisations and fixing stability issues.
- Familiarity with existing physics packages
- Physics/mathematics/computer science degree

- Outstanding math skills (linear algebra, trigonometry, matrix/quaternion math)
- Strong multi-threaded programming skills
- Self-motivation
Post Reply