Blender exporter for compound collision shapes

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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Joined: Tue Jul 10, 2012 10:38 pm

Blender exporter for compound collision shapes

Post by toxikman » Thu Jul 12, 2012 12:44 am

I've written an open-source export script for Blender that extracts compound physics collision shapes authored in Blender and writes them to a YAML text file for use in a Bullet physics application.

Your C++ application will create a parent btCompoundShape and then parse the exported YAML text file to create the child shapes. The exporter supports the following shapes: Box, Sphere, Cylinder, Cone, Capsule, and ConvexHull

Here's my blog post with more information about the exporter: ... -exporter/

The python addon script is available for download on my Google Code repository (see blog post for link).

Have fun!

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