Hello,
I just started with bullet and did some test exports from 3ds max to my dx11 renderer.
The thing is that the static mesh is not rotated properly and must be flipped over the X axis in the end.
Rotation is not a problem, but what about the flip? Is it valid to flip and object via the motion state or will this cause a total mess?
So how can I flip the mesh? Must this be done programmaticaly or is there a way to do it in 3ds max (without needing to manually flip all meshes)?
Flipping imported physics objects over an axis
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Re: Flipping imported physics objects over an axis
can you just scale -1 in the X axis?