Bullet support for the Scythe Physics Editor

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
aboeing
Posts: 33
Joined: Tue Jul 26, 2005 2:28 pm

Bullet support for the Scythe Physics Editor

Post by aboeing »

You can now develop and import Scythe Physics Editor assets in to the Bullet physics engine via the physics abstraction layer.

Check the PAL website:
http://pal.sourceforge.net/