Bullet Collision Detection & Physics Library
btWorldImporter.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #ifndef BT_WORLD_IMPORTER_H
18 #define BT_WORLD_IMPORTER_H
19 
20 #include "LinearMath/btTransform.h"
21 #include "LinearMath/btVector3.h"
23 #include "LinearMath/btHashMap.h"
24 
25 class btCollisionShape;
26 class btCollisionObject;
27 class btRigidBody;
28 class btTypedConstraint;
29 class btDynamicsWorld;
30 struct ConstraintInput;
31 class btRigidBodyColladaInfo;
36 class btGImpactMeshShape;
37 class btOptimizedBvh;
38 struct btTriangleInfoMap;
41 class btHingeConstraint;
46 class btSliderConstraint;
47 class btGearConstraint;
48 struct btContactSolverInfo;
52 
55 
56 #ifdef BT_USE_DOUBLE_PRECISION
57 #define btRigidBodyData btRigidBodyDoubleData
58 #else
59 #define btRigidBodyData btRigidBodyFloatData
60 #endif//BT_USE_DOUBLE_PRECISION
61 
63 {
64  eRESTORE_EXISTING_OBJECTS=1,//don't create new objects
65 };
66 
68 {
69 protected:
71 
74 
82 
84 
88 
91 
92 
95 
100 
103 
104 
105  //methods
106 
107  static btRigidBody& getFixedBody();
108 
109  char* duplicateName(const char* name);
110 
112 
113  void convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
114  void convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
115  void convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
118 
119 public:
120 
122 
123  virtual ~btWorldImporter();
124 
127  virtual void deleteAllData();
128 
129  void setVerboseMode(int verboseMode)
130  {
131  m_verboseMode = verboseMode;
132  }
133 
134  int getVerboseMode() const
135  {
136  return m_verboseMode;
137  }
138 
139  void setImporterFlags(int importerFlags)
140  {
141  m_importerFlags = importerFlags;
142  }
143 
144  int getImporterFlags() const
145  {
146  return m_importerFlags;
147  }
148 
149 
150 
151  // query for data
152  int getNumCollisionShapes() const;
154  int getNumRigidBodies() const;
155  btCollisionObject* getRigidBodyByIndex(int index) const;
156  int getNumConstraints() const;
157  btTypedConstraint* getConstraintByIndex(int index) const;
158  int getNumBvhs() const;
159  btOptimizedBvh* getBvhByIndex(int index) const;
160  int getNumTriangleInfoMaps() const;
162 
163  // queris involving named objects
164  btCollisionShape* getCollisionShapeByName(const char* name);
165  btRigidBody* getRigidBodyByName(const char* name);
166  btTypedConstraint* getConstraintByName(const char* name);
167  const char* getNameForPointer(const void* ptr) const;
168 
170 
171  virtual void setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo);
172 
173  //bodies
174  virtual btRigidBody* createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
175  virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
176 
178 
179  virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
180  virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
182  virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
183  virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
184  virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
185 
186  virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
187  virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
188  virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
189  virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
190  virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
191  virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
197 
198  virtual class btConvexHullShape* createConvexHullShape();
199  virtual class btCompoundShape* createCompoundShape();
200  virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
201 
202  virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
203 
205 
209 
211  virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
213  virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA=false);
214  virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA=false);
215  virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
217  virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
218  virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
219  virtual btGeneric6DofSpringConstraint* createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
220  virtual btGeneric6DofSpring2Constraint* createGeneric6DofSpring2Constraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, int rotateOrder );
221 
222  virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
223  virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
224  virtual btGearConstraint* createGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio);
225 
226 
227 
228 
229 };
230 
231 
232 #endif //BT_WORLD_IMPORTER_H
virtual btGeneric6DofSpringConstraint * createGeneric6DofSpringConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
virtual btGeneric6DofConstraint * createGeneric6DofConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
void convertConstraintBackwardsCompatible281(btTypedConstraintData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
btCollisionShape * convertCollisionShape(btCollisionShapeData *shapeData)
virtual btStridingMeshInterfaceData * createStridingMeshInterfaceData(btStridingMeshInterfaceData *interfaceData)
point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocke...
virtual class btTriangleIndexVertexArray * createTriangleMeshContainer()
void convertRigidBodyDouble(btRigidBodyDoubleData *colObjData)
virtual btBvhTriangleMeshShape * createBvhTriangleMeshShape(btStridingMeshInterface *trimesh, btOptimizedBvh *bvh)
virtual btCollisionShape * createSphereShape(btScalar radius)
int getNumCollisionShapes() const
virtual btConeTwistConstraint * createConeTwistConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame)
virtual btTriangleInfoMap * createTriangleInfoMap()
const char * getNameForPointer(const void *ptr) const
void convertRigidBodyFloat(btRigidBodyFloatData *colObjData)
virtual btCollisionShape * createCylinderShapeZ(btScalar radius, btScalar height)
btAlignedObjectArray< unsigned char * > m_charIndexArrays
btWorldImporterFlags
btOptimizedBvh * getBvhByIndex(int index) const
int getImporterFlags() const
The btGeatConstraint will couple the angular velocity for two bodies around given local axis and rati...
The btMultiSphereShape represents the convex hull of a collection of spheres.
virtual btRigidBody * createRigidBody(bool isDynamic, btScalar mass, const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)
btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis locatio...
btWorldImporter(btDynamicsWorld *world)
int getNumTriangleInfoMaps() const
The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
virtual class btConvexHullShape * createConvexHullShape()
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
btHashMap< btHashString, btCollisionShape * > m_nameShapeMap
btAlignedObjectArray< short int * > m_shortIndexArrays
virtual btCollisionShape * createConvexTriangleMeshShape(btStridingMeshInterface *trimesh)
virtual btCollisionShape * createCapsuleShapeY(btScalar radius, btScalar height)
virtual btCollisionShape * createCylinderShapeX(btScalar radius, btScalar height)
btCollisionShape * getCollisionShapeByName(const char *name)
virtual btCollisionShape * createCylinderShapeY(btScalar radius, btScalar height)
btAlignedObjectArray< btOptimizedBvh * > m_allocatedBvhs
virtual btCollisionShape * createConeShapeX(btScalar radius, btScalar height)
This class manages a mesh supplied by the btStridingMeshInterface interface.
virtual btCollisionShape * createCapsuleShapeZ(btScalar radius, btScalar height)
hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in lo...
virtual btCollisionShape * createPlaneShape(const btVector3 &planeNormal, btScalar planeConstant)
shapes
btAlignedObjectArray< btTriangleInfoMap * > m_allocatedTriangleInfoMaps
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
btTypedConstraint * getConstraintByName(const char *name)
virtual class btCompoundShape * createCompoundShape()
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing t...
btHashMap< btHashPtr, btOptimizedBvh * > m_bvhMap
btAlignedObjectArray< btVector3DoubleData * > m_doubleVertexArrays
btAlignedObjectArray< btStridingMeshInterfaceData * > m_allocatedbtStridingMeshInterfaceDatas
btTypedConstraint * getConstraintByIndex(int index) const
virtual btGImpactMeshShape * createGimpactShape(btStridingMeshInterface *trimesh)
btHashMap< btHashString, btTypedConstraint * > m_nameConstraintMap
virtual btGearConstraint * createGearConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &axisInA, const btVector3 &axisInB, btScalar ratio)
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
Definition: btRigidBody.h:590
int getNumConstraints() const
virtual btCollisionShape * createConeShapeZ(btScalar radius, btScalar height)
virtual btOptimizedBvh * createOptimizedBvh()
acceleration and connectivity structures
btHashMap< btHashPtr, btCollisionShape * > m_shapeMap
btHashMap< btHashPtr, btTriangleInfoMap * > m_timMap
char * duplicateName(const char *name)
btCollisionObject can be used to manage collision detection objects.
virtual btCollisionShape * createBoxShape(const btVector3 &halfExtents)
btAlignedObjectArray< btTypedConstraint * > m_allocatedConstraints
virtual class btScaledBvhTriangleMeshShape * createScaledTrangleMeshShape(btBvhTriangleMeshShape *meshShape, const btVector3 &localScalingbtBvhTriangleMeshShape)
virtual btGeneric6DofSpring2Constraint * createGeneric6DofSpring2Constraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, int rotateOrder)
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
virtual btCollisionObject * createCollisionObject(const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
Definition: btRigidBody.h:564
this structure is not used, except for loading pre-2.82 .bullet files
btAlignedObjectArray< int * > m_indexArrays
void convertConstraintFloat(btTypedConstraintFloatData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
int getVerboseMode() const
virtual void setDynamicsWorldInfo(const btVector3 &gravity, const btContactSolverInfo &solverInfo)
those virtuals are called by load and can be overridden by the user
virtual btTriangleIndexVertexArray * createMeshInterface(btStridingMeshInterfaceData &meshData)
virtual btCollisionShape * createConeShapeY(btScalar radius, btScalar height)
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btTriangleInfoMap * getTriangleInfoMapByIndex(int index) const
virtual btPoint2PointConstraint * createPoint2PointConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB)
constraints
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc) ...
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
btAlignedObjectArray< char * > m_allocatedNames
TypedConstraint is the baseclass for Bullet constraints and vehicles.
static btRigidBody & getFixedBody()
void setVerboseMode(int verboseMode)
btAlignedObjectArray< btCollisionShape * > m_allocatedCollisionShapes
virtual btHingeConstraint * createHingeConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame, bool useReferenceFrameA=false)
The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMesh...
btCollisionShape * getCollisionShapeByIndex(int index)
btRigidBody * getRigidBodyByName(const char *name)
btHashMap< btHashPtr, btCollisionObject * > m_bodyMap
int getNumBvhs() const
virtual btSliderConstraint * createSliderConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
The btConvexHullShape implements an implicit convex hull of an array of vertices. ...
The btTriangleInfoMap stores edge angle information for some triangles. You can compute this informat...
int getNumRigidBodies() const
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
btAlignedObjectArray< btTriangleIndexVertexArray * > m_allocatedTriangleIndexArrays
btAlignedObjectArray< btCollisionObject * > m_allocatedRigidBodies
virtual ~btWorldImporter()
btDynamicsWorld * m_dynamicsWorld
void setImporterFlags(int importerFlags)
btAlignedObjectArray< btVector3FloatData * > m_floatVertexArrays
btHashMap< btHashPtr, const char * > m_objectNameMap
virtual btCollisionShape * createCapsuleShapeX(btScalar radius, btScalar height)
Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF...
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual class btMultiSphereShape * createMultiSphereShape(const btVector3 *positions, const btScalar *radi, int numSpheres)
btHashMap< btHashString, btRigidBody * > m_nameBodyMap
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
void convertConstraintDouble(btTypedConstraintDoubleData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
btCollisionObject * getRigidBodyByIndex(int index) const